﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct SteamAPICall_t : IEquatable<SteamAPICall_t>, IComparable<SteamAPICall_t>
    {
        public static readonly SteamAPICall_t Invalid;
        public ulong m_SteamAPICall;
        public SteamAPICall_t(ulong value)
        {
            this.m_SteamAPICall = value;
        }

        static SteamAPICall_t()
        {
            Invalid = new SteamAPICall_t(0L);
        }

        public override string ToString()
        {
            return this.m_SteamAPICall.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is SteamAPICall_t) && (this == ((SteamAPICall_t) other)));
        }

        public override int GetHashCode()
        {
            return this.m_SteamAPICall.GetHashCode();
        }

        public bool Equals(SteamAPICall_t other)
        {
            return (this.m_SteamAPICall == other.m_SteamAPICall);
        }

        public int CompareTo(SteamAPICall_t other)
        {
            return this.m_SteamAPICall.CompareTo(other.m_SteamAPICall);
        }

        public static bool operator ==(SteamAPICall_t x, SteamAPICall_t y)
        {
            return (x.m_SteamAPICall == y.m_SteamAPICall);
        }

        public static bool operator !=(SteamAPICall_t x, SteamAPICall_t y)
        {
            return !(x == y);
        }

        public static explicit operator SteamAPICall_t(ulong value)
        {
            return new SteamAPICall_t(value);
        }

        public static explicit operator ulong(SteamAPICall_t that)
        {
            return that.m_SteamAPICall;
        }
    }
}

